Cookie Clicker logoCookie Clicker
Unity AssetIdle Game

Click the cookie.
Grow your empire.

A complete cookie-clicking idle game asset for Unity. Earn cookies by tapping, buy upgrades to earn automatically, and max out every item to build the ultimate cookie empire.

1.0.0
Version
Unity
Engine
C#
Language
2
Scenes
Giant cookie
Overview

A complete idle game, ready to ship

Cookie Clicker packs everything a hyper-casual idle game needs โ€” a core loop, a shop with upgrades, audio, and persistence โ€” all in a small, easy-to-understand codebase.

Engine
Unity

Built on Unity with a clean, single-scene-friendly setup.

Language
C#

Structured scripts: ShopManager, AudioManager, SceneController.

Scenes
MainMenu + Game

A polished menu scene and the core gameplay scene.

Save System
PlayerPrefs

Score and owned upgrades persist automatically between sessions.

Audio
BGM + SFX

Looping background music and a satisfying click sound.

License
MIT

Ready to publish on any platform Unity supports.

Features

Everything an idle game needs

Small scope, big polish. Every mechanic here is functional and ready to play out of the box.

๐Ÿช

Click-to-earn

Tap the giant cookie to earn cookies. Instant feedback, satisfying every click.

โšก

Auto-earn upgrades

Buy upgrades that generate cookies every second โ€” even while you're idle.

๐Ÿ›’

Shop system

Five upgrades with clear pricing. Every purchase adds to your cookies per second.

๐Ÿ”’

Slot limit

Each item can be bought up to 5 times. Once full, it locks with a MAX badge.

๐ŸŽ‰

Purchase popup

An animated popup confirms every buy and shows your remaining slots.

๐ŸŽต

Music & sounds

Relaxing looping background music with a click sound wired to every button.

๐Ÿ’พ

Auto-save

Score and upgrades are saved with PlayerPrefs โ€” progress survives restarts.

๐Ÿงญ

Menu & pause

A full main menu with Play, Credits, and Quit, plus an in-game pause menu.

๐Ÿ“ฑ

Any platform

Clean Canvas UI that scales for Android, iOS, WebGL, Windows, and more.

Shop

Five upgrades, five slots each

Every item costs cookies and adds to your cookies-per-second. Each one can be purchased up to 5 times โ€” after that it locks with a MAX badge.

Cursor

Cursor

The humble start. Clicks the cookie for you.

๐Ÿช 75+1/sec5 slots
Grandma

Grandma

Bakes cookies around the clock.

๐Ÿช 150+3/sec5 slots
Factory

Factory

Mass production, one cookie at a time.

๐Ÿช 300+5/sec5 slots
Farm

Farm

Harvests ingredients at scale.

๐Ÿช 1,000+10/sec5 slots
Cookie Empire

Cookie Empire

The ultimate cookie-making machine.

๐Ÿช 1,750+25/sec5 slots
MAX badge

When all 5 slots are filled, the Buy button turns into this MAX badge and further purchases are blocked.

Scenes & UI

Two scenes, everything included

The asset ships with a complete menu scene and a gameplay scene, both already wired up and ready to play.

MainMenu scene background

MainMenu

MainMenu.unityโœ“ Included

The entry point. A clean menu with the game logo.

  • Logo
  • Play button
  • Credits button
  • Quit button
  • Credits panel
  • Background music
Game scene background

Game

Game.unityโœ“ Included

The core gameplay scene โ€” cookie, shop, and pause.

  • Giant clickable cookie
  • Score counter
  • Shop panel (scroll list)
  • Pause panel
  • Buy popup
  • AudioManager

In-game UI elements

Cookie
Cookie
Buy
Buy
Max
Max
Shop
Shop
Pause
Pause
Back
Back

Full-resolution scene screenshots will be added to the documentation package shortly.

Guide

From zero to cookie empire

Simple controls, a simple shop, and a three-step setup. Here's how everything works.

How to play

The core loop takes seconds to learn.

1

Click the cookie

Each tap gives you +1 cookie. The score updates instantly.

2

Open the shop

Tap the shop button to browse five upgrades that earn cookies per second.

3

Buy and upgrade

Each purchase shows an animated popup with your remaining slots (5 max).

4

Max out & dominate

Fill all 5 slots and the button locks with a MAX badge. Keep clicking!

Installation

Getting the asset running in your project.

1

Import the package

In Unity, go to Assets โ†’ Import Package โ†’ Custom Package and select CookieClicker.unitypackage.

2

Add scenes to build

Open File โ†’ Build Settings and add MainMenu and Game to Scenes in Build (MainMenu first).

3

Open the menu

Open the MainMenu scene and press Play. That's it โ€” the full loop works.

Build & publish

This asset is ready for any platform Unity supports.

1

Pick your platform

Android, iOS, Windows, macOS, WebGL โ€” switch target in Build Settings.

2

Set the scenes

Confirm MainMenu and Game are listed in Scenes in Build, in that order.

3

Build & publish

Hit Build and ship. PlayerPrefs handles saving automatically on every platform.

Cookie Clicker logo

Questions or feedback?

I'd love to hear how you're using Cookie Clicker. Reach out any time for support, feature ideas, or customizations.

โœ‰๏ธ munibjahangir10@gmail.com

Made by Munib Jahangir